Thursday, October 20, 2011

DAI 323 - Blog Exercise 8

This is my friend puzzle, where you have to see how many triangles you can count of all sizes. He had 36 counted and he was wrong there were a total of 44 triangles in this puzzles. He was kind of annoyed after about 30, because it got really confusing of which one got counted already.


This is my puzzle where as i wrote a little smaller but i also got lost around 30 triangle, here i only counted 30 triangles because of the confusion, it was just overwhelming for a person like me. I think Mckim's concepts of "finding" comes in big play in this puzzle. All you need is to find the triangles and use basic math to count up the triangles. It's really harder than it looks.
This is my puzzle where i just simple looked at the first one, then second, then the third, and i immediately noticed the style of pattern it is setting, McKim's "inverse drawing" came into mind, basically a mirror image of the object, and when i noticed that i noticed they were numbers so this one was quite an easy one.

This is my friends, he gave up after about 5 minutes because, i immediately found out the solution, and he was stuck there wondering and got frustrated, i ended up telling him what was going on in the puzzle and he eventually got it

It was very weird how oddly different minds function in better ways in different scenarios, this these puzzles, my friend did a lot better than i did with the triangle puzzle, but when the second puzzle came along, my brain just triggered it right away. It's awesome how visual concept of the brain works.

Wednesday, October 12, 2011

DAI 323 - Blog Exercise 7

This is the interface of the game created by Blizzard Entertainment, World of Warcraft.

As you can see like in most role playing games. There are actions bars at the bottom of the screen. These actions bars allow you to control your characters actions. That was the first thing and I looked at when I log in. The second thing the and I continiously look at is the Top left, which is my health bar. In my honest opinion I don't think any visuals overpower one another, The only over powering concept in this image is the bottom half of the screen. Because you have the chat box on the left, the damage dealt meter on the right, and the action bars at the bottom of the screen. It has multiple feature channels not detectable preattentively.

Wednesday, October 5, 2011

DAI 323 - Blog Exercise 6

source : china.org.cn

Right when you look at this image, my eyes directly looks at the forward kicking the ball. Then it just so happens that my eyes goes to the goalkeeper then to the 4 blockers then to the ball.  There is a looping affect. I asked some of my friend look to at this image to and they had the same result as I had. The most scan paths were at the forward and the goaltender. The fixation was mostly upon the wall of players and the ball to see if the ball can go around.